After categorising skaters’ skill levels, I still wasn’t sure how I could translate this into physical design. I needed some actual data that could help give me direction with my form design. So I’ve come up with these variables:
- Obstacle height- Low, medium, high
- Obstacle steepness- Shallow slope, medium slope, vertical and over-vert. (curved transition and flat banks)
- Speed- How fast the skater riding.
Next Tuesday I’ll be going to an indoor skate park called the ‘Ring of Fire’. I’ll get my friends to skate a series of obstacles and I will be measuring their performance. I would class them as Intermediate level skaters. They have been skating for at least 5 years now. I roughly know how high and how far a beginner can jump (Ollie) on flat ground; about 180mm high and 800mm in length moving at average speed. I’ve calculated average skating speed to be 14 km/ph or 4 meters per second. (That is 3 times average human walking speed).
- I’ll be measuring how far they can ride up a ramp.
- How steep the ramp is.
- Ill measure how far they can jump on flat ground.
- I’ll take note of how fast they need to travel to complete these tricks. What kind of assistance is needed to generate the speed?
This is a video showing these professional skaters building a portable ramp and putting it against a wall to skate. This is a massive amount of vert (vertical ramp section) that can only be done by extremely skilled skaters.
Here is an experienced skater doing some tricks. See the difference in size of the vert. Also notice how they have used quick-setting concrete (aka. quickcrete) to make a ramp out of a standard road barrier.